1. Welcome to Game Makers Forums

    Whether you are a new, amateur or professional developer, you will find your place here.

    Register to Download Sample Code or Advertise your Project.

    Register also gives you the ability to be helped or help others:

    Dismiss Notice

Community Involvment - Design Game Elements

Discussion in 'Game Design' started by Colum Ferry, Feb 18, 2017.

  1. Colum Ferry

    Colum Ferry Moderator

    Joined:
    Jan 8, 2015
    Messages:
    660
    Likes Received:
    219
    Trophy Points:
    43
    Gender:
    Male
    I have an idea.

    To try and get some people that may scan the forums more involved, let's design some elements of a game together.

    The idea being, we'll have a singular game genre and together we'll design out certain aspects of the game, for example, weapons in the game, armour, characters, towns, shops etc.

    For simplicity sake, I'm going to use a game genre randomiser to pick the genre and setting for this game.

    What I got was: collectible card game combined with shooter set just after the war. Image in the spoiler is proof.
    IMG_4879.PNG

    Ok, sounds good. Let's manipulate it slightly and have it set during the war.

    Now, depending on the reaction to this post I'll create a couple of threads where we can all design cards for the game.

    We'll have Attack Cards, Defence Cards and Special Cards.

    All cards will follow a pattern:
    Cost to use
    Name
    Description
    Attack/Defence
    Health
    Effect (if special)
    Buy Price
    Sell Price

    EDIT

    Currency to buy and sell will be Bank Bonds
    Currency for cost to use will be Energy

    For now there can be any effects and if any seem too OP, then they will be discussed and changed
     
    Last edited: Feb 20, 2017
  2. sniko

    sniko Active Member

    Joined:
    Oct 9, 2014
    Messages:
    188
    Likes Received:
    80
    Trophy Points:
    28
    Gender:
    Male
    Occupation:
    Programmer
    Location:
    South England
    Home Page:
    • What currency is the cost to use, buy, and sell? A point system, a turn system, or?
    • What kind of effects can there be? Ie: "Get 2 more turns", "Win the game on play of this card"?
     
  3. Colum Ferry

    Colum Ferry Moderator

    Joined:
    Jan 8, 2015
    Messages:
    660
    Likes Received:
    219
    Trophy Points:
    43
    Gender:
    Male
    Updated OP
     
  4. sniko

    sniko Active Member

    Joined:
    Oct 9, 2014
    Messages:
    188
    Likes Received:
    80
    Trophy Points:
    28
    Gender:
    Male
    Occupation:
    Programmer
    Location:
    South England
    Home Page:
    In the context of a collectable card game, what are bank bonds?

    First I think you need to explain how the game will be played, because energy doesn't make any sense either in terms of a collectable card game.
     
  5. Colum Ferry

    Colum Ferry Moderator

    Joined:
    Jan 8, 2015
    Messages:
    660
    Likes Received:
    219
    Trophy Points:
    43
    Gender:
    Male
    The idea was for the community to design it together, not for me to design the systems and let everyone just design cards.
    But if that's how it has to go then,
    Why does energy not work?
    Take hearthstone as an example, you have mana each turn that you use to play your cards. So why not have energy instead?
    Take scrolls as another example. You sacrifice cards to gain one unit of that type which you can use then to play other cards of that type.
    So why can't we have a set amount of energy that you get each turn to play your cards?

    Bank bonds are currency you use to purchase cards from market place, or you can use them to purchase booster packs of cards.

    You can also get them from selling your cards.
     
  6. sniko

    sniko Active Member

    Joined:
    Oct 9, 2014
    Messages:
    188
    Likes Received:
    80
    Trophy Points:
    28
    Gender:
    Male
    Occupation:
    Programmer
    Location:
    South England
    Home Page:
    That's making more sense now, thanks for explaining for those who've never played hearthstone and just the physical collectable card game versions of Yu-gi-oh! and Pokemon and the like.
     
  7. Colum Ferry

    Colum Ferry Moderator

    Joined:
    Jan 8, 2015
    Messages:
    660
    Likes Received:
    219
    Trophy Points:
    43
    Gender:
    Male
    Yugioh is fun, they have a cost based system too, kind of. It depends on the level of the monster. Anything from level 4 and under can be summoned without tribute, anything else needs to have tributes, i.e. A cost.
    But yugioh was the first one I ever played and it was amazing, but hearthstone is pretty fun too.
    This could be a fun game but need more people involved.
     
  8. a_bertrand

    a_bertrand Administrator

    Joined:
    Oct 28, 2014
    Messages:
    1,276
    Likes Received:
    565
    Trophy Points:
    113
    Gender:
    Male
    Actually I quite like such kind of games but online not in physical form due to the fact it requires you to buy loads of "sets" to have those rares one. In the old days I introduced a very simple one inside my NEaB game which was letting you collect card doing game actions and then trade them with others as well as play against others.

    Was quite fun even if the card game was crap.

    We could certainly try to make something like that together if you want, but I must admit I already been lost with the rules.

    Is there 1 card family or more? You have the "energy" resource and the "bonds" or something else too?

    Could we design just a few cards and try the game?
     
  9. Colum Ferry

    Colum Ferry Moderator

    Joined:
    Jan 8, 2015
    Messages:
    660
    Likes Received:
    219
    Trophy Points:
    43
    Gender:
    Male
    Ok, sounds good.
    We can make it and we could try just a few cards to start with, but for that still, we would need some rules.
    I'm going to create some rules now that the preliminary game can go by:

    The game is played on a board, split into two halves. One for each player.
    There are five slots for Combat Cards (Attack and Defence Cards)
    There are three slots for Special Cards.

    Each player has 10 Hit Points
    Each player starts with 50 energy
    Energy does not regen unless from a Special Card

    Game is split into turns.
    Each player takes a turn respectively.

    Each card costs energy to play.
    During each turn a player can play up to 2 Combat Cards, as long as there is space on their board and they have enough energy to play the card.
    Any number of special cards can be played, as long as there is space on their board, and they have enough energy to play the card.

    A direct attack on the opponent can only be made if there are no combat cards on the opponent's board.
    A direct attack will take 1 Hit Point from the opponent.

    A player will win when their opponent either forfeits or their Hit Points reaches 0.


    Bank bonds aren't needed for the actual playable side of the game. Bank Bonds is like the currency you would have used to purchase sets etc in a shop.


    Some of this is open to fixing to make sure values aren't too high or too low, to balance it
     
  10. a_bertrand

    a_bertrand Administrator

    Joined:
    Oct 28, 2014
    Messages:
    1,276
    Likes Received:
    565
    Trophy Points:
    113
    Gender:
    Male
    Well, seems the game will be really long to play, as it will be as long as a player will have combat cards, or energy. Right? I would be careful to make the game last 2-7 min max, such to not be boring. Also we should be able to create an AI which plays against you, specially at the beginning.
     
  11. Colum Ferry

    Colum Ferry Moderator

    Joined:
    Jan 8, 2015
    Messages:
    660
    Likes Received:
    219
    Trophy Points:
    43
    Gender:
    Male
    Well we could trial run the rules and balance as neededp
     
  12. a_bertrand

    a_bertrand Administrator

    Joined:
    Oct 28, 2014
    Messages:
    1,276
    Likes Received:
    565
    Trophy Points:
    113
    Gender:
    Male
    Sure! That's why we make prototypes.
     
    • Like Like x 2

Share This Page